Article Markdown
Check out the markdown/styling used in the Article Editor
Title, Subtitle, Headers
Example Header
Example Subheader
Use the following characters to declare titles and headers
! Article Markdown
!! Check out the markdown/styling used in the Article Editor
# Title, Subtitle, Headers
## Example Header
### Example Subheader
Text Blocks
Just normal text
Beneath a sky painted in fading gold, whispers of forgotten stories danced through the tall grass, weaving memories into the breeze. Shadows stretched like fingers across the earth, and somewhere in the distance, a bell rang for no one, echoing through the stillness like a question never answered.
A HTSL code block
if and (stat kills > 10) {
  chat "Kills > 10"
} else {
  chat "Kills aren't > 10"
}
Blocks in Markdown:
§
Beneath a sky painted in fading gold, whispers of forgotten stories danced through the tall grass, weaving memories into the breeze. Shadows stretched like fingers across the earth, and somewhere in the distance, a bell rang for no one, echoing through the stillness like a question never answered.
§

`
if and (stat kills > 10) {
  chat "Kills > 10"
} else {
  chat "Kills aren't > 10"
}
`
Lists
List Structure
List points can be declared using -{flag} {content}. The flag describes what kind of counting the list points will use. Consecutive list points (every consecutive line that starts with -{flag} ) will be merged into a List.
This is a list point
This is a list point with a special flag
Another list point
This one has a letter!
The flag can be one of the following:
Flag
Action
Limit
No Flag
Normal counting (1, 2, 3...)
No Limit
r
Lowercase Roman Numerals ( i ii iii iv )
Maximmum of 3999 points
R
Uppercase Roman Numberals ( I II III IV )
a
Lowercase Letters (a, b, c...)
Maximum of 26 points
A
Uppercase Letters (A, B, C...)
d
Unordered point (with dot)
No Limit
Lists in Markdown
- This is a list point
-r This is a list point with a special flag
-R Another list point
-a This one has a letter! 
Escaping Symbols
Any symbol can be escaped using \ (backslash), which negates the effect of the symbol.
Tables
Table Structure
A Markdown Table consists of a Row of Title Cells and normal Cells. The Title Cells have a highlighted content and define the default widths of all cells below them. All cells in the first row of a table are automatically title cells. Rows can be separated using a new line while Cells are separated using |. The default cell width can be assigned using {number} in the content of a title cell.
Title Cell 1
Title Cell 2
Title Cell 3
Vertically Merged Cell
Horizontally merged Cell
Cell
Cell
Tables in Markdown
To create a Table in Markdown, use the <table> </table> element. Here's the table above in markdown:
<table>

{1} Title Cell 1       | {2} Title Cell 2         | {1} Title Cell 3
Vertically Merged Cell | Horizontally merged Cell | <
^                      | Cell                     | Cell

</table>
Note: The symbols don't have to be aligned
Other Elements
An external Link (in this case in a header)
## An [external Link](https://google.com) (in this case inside of a header)
Linking to another Article
When linking to another article link only the "location" (eg. the location of https://cookieCrood.github.io/html/Home/Introduction.html is "/html/Home/Introduction.html")
## Linking to another [Article](/html/Home/Introduction.html)
Styling
bold and italic
**bold** and *italic*
color spans
<color red>color</color> <color lime>spans</color> 
Note: Any valid HTML color works with the <color></color> element (e.g red #AAFF90 #992)
Interactive Displays
Item Displays
Item displays can display a set texture and show a customizable tooltip when hovered. The Tooltip content supports all kind of Styling except for Obfuscated (&k). The texture can be set to anything, preferably a transparent image. Tooltip content is scrollable.
Housing &9Docs This is &b&lcool &cS&6t&ey&al&9i&dn&cg
<display texture="https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/book.png">
&9Housing Docs
This is cool
&cS&6t&ey&al&9i&5n&cg
</display>
Menus
Menus are a collection of Item Displays of variable size. They allow to easily create interactive interfaces.
&cred
&8black
&8black
&8black
&6orang
&8black
&8black
&alime
&eyellow
In markdown menus have 3 sections:

The Head <menu 3x3> with the size declaration.
The Texture Declarations name:source (Note: The source must be a link to a renderable image)

And the Slot assignments which contain a @location (@default to adress every Slot that doesn't have defined data, and @(x|y) to adress a Slot at specific coordinates starting from 0, so the top-left Slot is (0|0)), a (texture) (one of the declared textures) and { styled hover content } (same styling as found in Item Displays). Finally the menu is closed using </menu>
<menu 3x3>
red:https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/red_dye.png
orange:https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/orange_dye.png
yellow:https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/yellow_dye.png
lime:https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/lime_dye.png
black:https://assets.mcasset.cloud/1.21.8/assets/minecraft/textures/item/black_dye.png

@default (black) {&8black}

@(0|0) (red) {&cred}
@(1|1) (orange) {&6orang}
@(2|2) (yellow) {&eyellow}
@(1|2) (lime) {&alime}

</menu>
HTML Elements
In addition to custom hDocs elements, the default HTML elements can be used too.

List of common HTML text styling elements:
<em> Emphasized </em>
<mark> Marked </mark>
<del> Strikethrough </del>
<ins> Underlined </ins>
<sub> Subscript </sub>
<sup> Superscript </sup>